I haven’t updated in a while. I tried to take it easy over the winter break just to catch up on some sleep (aka: my sanity). Maybe even take a step back and take a look at my work so far from a different (and perhapes more rejuvinated) perspective.
The end of last semester called for a meeting with a panel of some very talented people in the buisness. They were animator/director Richard Arroyo, art director Michael Yeomans and director Felix Rocque. So as they viewed our animatics, we were given a lot of insightful (and in depth) feedback in order to better our films.
I knew I was in for a lot of work, but I didn’t exactly realize the big bite I was taking. This project has its fair share of ambitious expectations on my part, but I know at my level of skill as a student, it will be far from what I ideally have in mind.
So yes. In reality, I spent the better part of my winter break rocking back and forth in a fetal position asking myself ‘what the heck did I get myself into.’
So taking into consideration the advice and feedback the industry panel has given me, and after a nice long talk with my teacher, Brent George, I’m going to figure out ways I can simplify the scenes with more simplistic stylized assets, environments, animation, etc., etc.
I’m just very frustrated how I can’t see progress because it always feels like I’m taking two steps back. No, not take a look at my work from a different perspective, but because there always seems to be something to back-track on and fix. Something is broken in the rig, textures are too low res, too high res, too flat, too bright; I woke up from nightmares of bad unwrap jobs, painting weights over and over, and restarting the animatic again, and again and again. Not to mention, there is still an entirely new environment to build, unwrap, and texture. There are just not enough hours in a day.
Anyway. It’s part of the game, I guess. And I’ll be damned if I don’t learn something from this and become faster, smarter and more experienced after all this.